In addition to its statistics, many models have special rules which separate them out from other models. These will be listed under ‘MARs’ or ‘Model Assigned Rules’ in the model’s statistics.
For your first few games we recommend that you ignore these extra rules whilst you get to grips with the basics of the game. Once you are comfortable with the core rules you can bring these in to play. They add colour to the game, and there are a great number of tactics involved in making the most of your special rules, whilst preventing your opponent from exploiting theirs.
List of MARs
- Countermeasures
- Ablative Plating
- Agile
- Ambush (value)
- Assault Blitz
- Assault Robot Torpedoes
- Bigger Batteries
- Biohazard Ammo
- Combustible Cargo
- Corrosive
- Decimator Warheads
- Deck Crews
- Difficult Target
- Category:Model Assigned Rule
- Dirty Secrets
- Disengage Freight
- Disruptor
- Elite Crew
- Experienced Engineers
- Impervious
- Secured Bulkheads
- Shunt Matrix
- Split Fire
- Superior Design
- High Energy
- Weapon Shielding
- Elusive Target
- Energy Transfer
- Hidden Killer
- Launch Tubes
- Limited Resources
- Manoeuvrable
- Minefields
- No FSD
- Ops Center
- Pack Hunters
- Point Defence Barrage
- Precision Strike
- Protected Systems
- Quick Launch
- Reinforced
- Retractable Plating
- Second Assault
- Secured Bulkhead
- Sector Shielding
- Self Repair
- Shield Projector
- Special Forces
- Stealth Systems
- Systems Network
- Target Resolution
- Unmanned
- Vulnerable
- Infestation
- Disruption Cannon
- Torpedo Spook
- Double Mines
- Task Force MARs
- Durable
- Planetfall
- Tractor Beam
- Compressor Beam
- Improved Shunt Matrix
- Energy Locus
- Unyielding Construct
- Drone Mines
- Beam
- Cyclic Shields
- Minefield
- Strategic Asset
- Requisition
- Behemoth
- Escort
- Biohazard
- Cyber Weapon
- Cloaking Field
- Precision
- Gravitational Weapon
- Scatter
- Kinetic